Murloc-Becken AI
A browser-based clicker game with seasons, weekly leagues, duels, resource gathering, crafting, bosses and RPG elements. An AI monitors the game balance and suggests corrections.
- Status
- Live
- Access
- Account required Discord sign-in
- Since
- 2026
- Stack
- Astro · WebSockets · MySQL · WebGL · KI-Analyse
Live from the pool
- —
- murlocs caught
- —
- points total
Straight from the database, refreshed every five minutes.
AI at work Data storage External service
Every hit is recalculated on the server before it counts. The browser displays, the server decides.
The Murloc pool started as a clicker game and has grown into a game with several interlocking systems. Development focuses on how they work together: new systems complement the existing ones without devaluing them.
Season model
At the change of season only the competition is reset: leaderboards, season points and leagues. Built stations, tools, gear and achievements are kept. This gives newcomers a realistic starting position every season, while long-term investments keep their value.
Resources and crafting
Catching yields coins, the terrain supplies ore, wood and fibres. Processing runs through smelter, workbench and anvil up to refining. Every station has to be built first, with tools in several tiers that are crafted in turn. The result is a branching network of progress instead of a linear sequence.
Rhythm of play
Three time scales run in parallel: daily tasks and streaks for short sessions, weekly leagues reshuffled on Mondays, and seasons lasting several weeks for the major leaderboards. Short and long play sessions lead to progress alike.
Leagues
The weekly leagues are divided into tiers with promotion and relegation. Players are measured against others at a similar level, not against the top of the overall leaderboard.
End of season
At the end of a season, trophies are awarded and displayed in a showcase. Season points are converted into shards that can be exchanged for permanent upgrades and cosmetics.
Guild
Boosts apply to the whole guild, not only to the person who triggers them. Competition and cooperation thus complement each other.
Balance monitoring
An AI monitors the game balance and reports anomalies, such as resources that are too cheap, tiers that are too strong or paths of progress that are too short. Changes are proposed and decided manually.
Further systems
Duels against other players, time-limited potions, chests, monsters, a trader, a material store, chat, shop, records, achievements, announcements and a feedback form. Events such as floods, storms and tidal waves change the rules of play for a while.
Music and sound
More than fifty music tracks in several styles, including fantasy, medieval, metal and vocal pieces, plus dedicated sounds for mining, smithing, chests and other actions. Playlists can be put together by style and individual tracks switched off. Music and sound effects have separate volume controls.